Modern Warfare 3

Modern Warfare 3 or as it is also know "infinity ward's attempt to make another game as good as cod 4 but not managing to... again" is the 167th installment in the CoD franchise. It is seen by many as 'Modern Warfare 2: Black Ops.

Modern warfare 3 takes place just hours after "Infinity wards attempt to make a game as good as cod 4" (Modern Warfare 2) but rather than going along with the typical story of "ahhh nukes!!!!" the campaign actually has some sort of a storyline behind it will Price slaying Makarov at the end of the game with a giant katana.

Unlike Modern Warfare 2, Modded Warfail 3 wasn't made purely by Infinity Ward and has been developed with the help of Sledghammer games (who have had no experience with CoD or good online gameplay) and Raven (the company that made all the shit DLC for MW2 and Crap Ops)

One can only assume all the problems with the game are spawns of Sledgehammers and Gayarchs creation as most of these problems hadn't plagued the MW franchise until now.

Problems with Modern Warfare 3:
These are the known problems, feel free to add any more you come across.
 * Shit Spawns
 * Shit Maps
 * Abysmal Latency issues
 * Terrible host selection
 * Terrible Matchmaking
 * Occasional loss of any form of hit detection
 * Terrible Weapon Balancing
 * Terrible Perk Balancing
 * Terrible Map Balancing
 * Terrible "Strike Package" Balancing
 * The terrible community return to wreak havok upon the legitimate players.
 * Terrible team logo's

The primary weapons in MW3 have changed drastically from their MW2 counterpart.

Primary Weapons

 * Type 95
 * Only Primary Weapon in the game boasting 55-20 Damage it will beat all shotguns and submachine guns at close range, all assault rifles and light machine guns at mid range and all sniper rifles at long range.
 * It is proof that china is a rising power in the modern age. They own the most people, a bustling economic growth..thing and they own all of the call of dutyists.

Secondary Weapons

 * ​FMG-9
 * The only Secondary weapon, on its own its not too bad but has downfalls but when combined with akimbo it becomes a powerhouse beaing able to beat all guns (bar the type 95) at close and mid range. Having 40-30 damage, near to no recoil, 72 round mags and 2068 rpm its clear as to why these are unbalanced.

Perk 1

 * Recon
 * Fairly Useful if it wasn't countered by Dead Silence. This perk was treated to the most 'balancing' infinity ward have ever done.
 * Actual quote from the IW shared dumpster:
 * 'Just imagine.. people with scavenger picking up extra flash grenades? GOD FORBID THAT PEOPLE APPEAR ON THE RADAR!
 * That right there - showing up on the radar - will be the problem with this game that everyone picks up on.
 * We best put it in the same tier as scavenger guys, don't want no clutter on our minimap.


 * Sleight of Hand
 * Really useful perk, possibly the best in tier 1, even has the abiltiy to reduce the relatively long initial pull out time of the FMG-9 negating their only weakness.


 * Blind eye
 * Immunity to killstreaks, should be noted that when combined with assasin it removes the tier 2 perk's only weakness.


 * Extreme Conditioning
 * Useful perk, not as good as marathon from MW2 but still a formidible perk.


 * Scavenger
 * Useless perk as you die within 2 shots from any gun so average lifespan isn't long enough to warrant the use of this. Doesn't resupply grenades - tactical or lethal.

Perk 2

 * Quickdraw
 * Simply put, Useless. Unless your a quickscoping fanboy in which case you should be banned.
 * How to reduce quickscoping 101:
 * The only use for this perk that should be allowed is the throwing of grenades and equipment faster. Make this a standard speed for all grenades thrown. Thereby removing the perk and making room for another perk to combat assasin. perhaps something that gives you aids if you use it to act as a further deterrent from quickscoping.


 * Blast Shield
 * Another useless tier 2 perk with explosives being nerfed to a point of near uselessness blast shield's only hope is to find a place with its secondary effect which sadly doesn't work.


 * Hardline
 * The second best tier 2 perk, no different from its mw2 counterpart except that the pro variant makes 2 assists count as a kill. Secondary Effect is rather brilliant. Lacking however the ability to re-roll your killcam so it isn't as bullshit as it normally is in this game.


 * Assasin
 * The perk that turns you into God. Gives you immunity to Uav's, portable radar, thermal and heartbeat sensors with the pro variant giving you immunity to counter uav's, emp's, gives you no red name or crosshair when targeted, immunity to balistic vests, immunity to fall damage, immunity to explosives, immunity to bullet damage and it gives you the ability to shoot people around corners, not to mention the increased aim assist with such under powered guns as the type 95.


 * Overkill
 * Pointless, mislabeled perk. Overkill implies some kind of god given ability to kill something past the point of killing. To combat assasin, i propose that this perk gives the player moab launcher as an exclusive attachment for every gun but the sniper rifles - bar the as50 - and the type 95. That way, the people using those classes do not realise why everyone is beating them and will piss off back to other, sub par call of duties. Perhaps one which has another overpowered stealth perk with which they can wreak havoc with each other, leaving us good tempered players to play a game and have fun.

Perk 3
 * Marksman
 * Pretty good perk, can act as a wallhack if the other team aren't running assasin..... so it doesnt work.


 * Stalker
 * A perk that hinders you when aquired through the specialist all perk bonus


 * Sitrep
 * The best tier 3 perk, lets you see explosives through walls and allows you to hear idiots that run dead silence. This perk counters the YouTube commentators who think they are good. Pro effect is, alas, unlikely to ever see the light of day considering everyone runs throwing knives due to the inherrent ability this community has to be absolute cocks.


 * Steady Aim
 * Tighter hipfire spread allowing the type-95 and fmg-9 akimbo to become even more godly.


 * Dead Silence
 * Now countered by Sitrep pro, only run by noobs and YouTube fanboi's... so only noobs. Also counters recon - a severely underpowered perk. Good eh?

Cut Perks

 * Wanted
 * Much like the film this perk allows yuo to shoot people around corners, however sledgehammer and raven thought it would be a better idea to incorporate it into Assasin making the list of things it does grow ever larger so as to save coding.


 * Host
 * This game no longer has a host in the sense of previous cod titles. What it has is a fantastic peice of software design known as lag compensation. This is the very epitomy of communism within video games. Everyone is equal. Similarly, this does not work. The only companies that endorse this are those that are somewhat backward ie. Cuba, China or PRK. Better known by the collective noun 'treyarch'.
 * This game no longer has a host in the sense of previous cod titles. What it has is a fantastic peice of software design known as lag compensation. This is the very epitomy of communism within video games. Everyone is equal. Similarly, this does not work. The only companies that endorse this are those that are somewhat backward ie. Cuba, China or PRK. Better known by the collective noun 'treyarch'.